1. Read the webassembly + rust + game development book and get a game development environment going
  2. Consider creating a database system in the rust implementation of ruby called emerald, to compile the database to a binary and use alongside the rust game

Recall that on top of all of this, you can use wasmtime, but I get the feeling that the first 2 sentences are the best combination, albeit there are a couple things that can be done



In the end, port the partitioned array to rust, however tough that may be; use AI.